Screen-space subsurface scattering rendering
نویسندگان
چکیده
Existing subsurface scattering rendering algorithms try to reproduce the phenomenon aiming at physically accurate results. Recent research has demonstrated that in some scenarios, to make some assumptions about the way we perceive translucency helps us speeding up calculus achieving real-time results. In this paper we present a new algorithm based on previous perceptual studies general enough to work with measured and user-de ned data. The results obtained make the algorithm interesting in scenarios were a plausible appearance of translucency is enough.
منابع مشابه
Screen-Space Subsurface Scattering, A Real-time Implementation Using Direct3D 11.1 Rendering API
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